![]() ![]() ![]() Because of this, I now appreciate that Crash was not a lesser Mario 64, but rather a 3D reimagining of classic 2D platformers. Sane’s rich visuals afford gamers like myself who only vaguely recall the Crashtrilogy to truly view it from a new perspective. Instead, the true gift of these visual upgrades is the way they really allow you to appreciate the tremendous art design of the original trilogy and how early PlayStation games were just as artistically ambitious as Super Nintendo titles even if rough early 3D technology hasn’t allowed their design to age gracefully.
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